Your Womenize! Games and Tech Ticket: Starting at only 20 Euros for Emerging Talents
Get Your Womenize! Games and Tech 2018 Ticket here. Starting at only 20 Euros for Emerging Talents
TICKETS

womenize { wɪ́mən àjz }

verb; womenized, womenizing, womenizes.

  1. To transform a non-female driven environment into an environment with more women;
  2. To take action by women and by men to bring more women into an industry;
  3. In other words: the opposite of womanize;
  4. An annual event honoring sHeros!

sHero { ˈshir-(ˌ)ō }

noun; plural sheroes

  1. A woman regarded as a hero;
  2. Partners, speakers, workshop hosts and attendees of Womenize!;
  3. An inspiring personality that motivates others and happens to be a woman!

ABOUT

Womenize! is an action program for females in Games and Techcombining practical and theoretical program parts. The format is designed specifically for professionals and emerging talents in the fields of games, media and IT industry – including HR & culture managers, decision makers, institutions and multipliers.

Womenize!
connects people, features success stories and highlights on the many activities offered to promote women in the workplace.
The initiative was born as a premium event of the #gamesweekberlin 2015 and attracted more than 250 visitors from around the world. The success was repeated in April 2016 and now we are back with a new edition on Tuesday, April 24 and Wednesday, April 25 2018!

Womenize! is a project developed by Ruth Lemmen and Michael Liebe, founded by Medienboard Berlin-Brandenburg and organized by Booster Space.

Womenize! is of course open to all genders.

One Ticket, Three Pillars

Ticket prices vary from 20 Euros (reduced Emerging Talent Ticket for students, people in between jobs, etc) to 80 Euros (regular Professional Ticket for company representatives). Tickets guarantee access to Womenize! workshops on Tuesday, April 24 (preregistration is mandatory) and the Womenize! conference day on Wednesday, April 25.  

Conference

The Womenize! conference program (Wednesday, April 25) contains international keynotes, presentations and panel discussions on career building, mentorship, job profiles within the digital industries and female entrepreneurship. It includes three main pillars: self-realization, inspirational success stories and creativity.

Workshops

The Womenize! workshop program (Tuesday, April 24) offers coaching, consulting and self organization for a (not only) female audience and for companies planning to recruit more women. Please note that you have to preregister for the workshops.

Recruitment and Networking

During the conference you will get in touch with many inspirational women. Our dedicated recruitment area is perfect for introducing yourself to exciting companies from the digital industries or promising talents and professionals to add value to your team.

womenize { wɪ́mən àjz }

verb; womenized, womenizing, womenizes.

  1. To transform a non-female driven environment into an environment with more women;
  2. To take action by women and by men to bring more women into an industry;
  3. In other words: the opposite of womanize;
  4. An annual event honoring sHeros!

sHero { ˈshir-(ˌ)ō }

noun; plural sheroes

  1. A woman regarded as a hero;
  2. Partners, speakers, workshop hosts and attendees of Womenize!;
  3. An inspiring personality that motivates others and happens to be a woman!

ABOUT

Womenize! is an action program for females in Games and Techcombining practical and theoretical program parts. The format is designed specifically for professionals and emerging talents in the fields of games, media and IT industry – including HR & culture managers, decision makers, institutions and multipliers.

Womenize!
connects people, features success stories and highlights on the many activities offered to promote women in the workplace.
The initiative was born as a premium event of the #gamesweekberlin 2015 and attracted more than 250 visitors from around the world. The success was repeated in April 2016 and now we are back with a new edition on Tuesday, April 24 and Wednesday, April 25 2018!

Womenize! is a project developed by Ruth Lemmen and Michael Liebe, founded by Medienboard Berlin-Brandenburg and organized by Booster Space.

Womenize! is of course open to all genders.

One Ticket,
Three Pillars

Ticket prices vary from 20 Euros (reduced Emerging Talent Ticket for students, people in between jobs, etc) to 80 Euros (regular Professional Ticket for company representatives). Tickets guarantee access to Womenize! workshops on Tuesday, April 24 (preregistration is mandatory) and the Womenize! conference day on Wednesday, April 25.  

Conference

The Womenize! conference program (Wednesday, April 25) contains international keynotes, presentations and panel discussions on career building, mentorship, job profiles within the digital industries and female entrepreneurship. It includes three main pillars: self-realization, inspirational success stories and creativity.

Workshops

The Womenize! workshop program (Tuesday, April 24) offers coaching, consulting and self organization for a (not only) female audience and for companies planning to recruit more women. Please note that you have to preregister for the workshops.

Recruitment and Networking

During the conference you will get in touch with many inspirational women. Our dedicated recruitment area is perfect for introducing yourself to exciting companies from the digital industries or promising talents and professionals to add value to your team.

OUR SPEAKERS

OUR SPEAKERS

Tap the images to get more information about the speakers and scroll down for the whole program.

CONFERENCE PROGRAM – Wednesday, April 25

Please note: The program is still work in progress and changes will happen.

10:00

10:00

Doors

11:00

11:00

Welcome

Linda Kruse (Vice Chairman of the Board game – Verband der deutschen Gamesbranche)

11:15

11:15

Presentation

Beyond the Numbers: Current Realities of Women in Tech and Entrepreneurship
Two years ago, we kicked off Womenize! with an overview of facts, figures and calls to action for female-identifying entrepreneurs and creative technologists, with an eye to making their future brighter. So what do the stats tell us now? Do we see positive progress in the quantitative data? And does the data really reflect deeper qualitative change in our industries? This keynote investigates these questions to better map the realities faced by women in creative and innovation sectors today, formulating new recommendations and next steps to match. 
Speaker: AC Coppens (CEO, The Marketing Catalysts)

11:45

11:45

Keynote

Advocating for Yourself – Finding Pride in the Pursuit of Game Creation
Having spent 25 years in the game industry as a culturalization expert and 5 years as Executive Director of the International Game Developers Association (2012-2017), and now a Board Member of Take This, Kate Edwards has gained a very unique perspective on the confluence of games, cultures, and the reality of advocating for change in both worlds. Kate will reflect on the nature of her professional work, and how that passion drives her choice to be a relentless force for change in the game industry – and use her own example to empower the audience to follow the same journey into advocacy.
Speaker: Kate Edwards (CEO & Principal Consultant, Geogrify)

12:30

12:30

Presentation

Why crypto-natives GenZ are blockchain’s secret ally
What happened when Melanie Mohr, a successful TV producer of 20 years experience, suddenly turns to create YEAY, the world’s leading mobile video shopping platform for GenZ? Why GenZ, why video, why mobile? In her talk, Melanie will discuss business leadership, how to stay ahead of the tech curve and where YEAY inexorably lead her: WOM Token.
Speaker: Melanie Mohr (CEO YEAY)

13:00

13:00

Lunch

14:00

14:00

Presentation

Kickstarter Projects Done Right
Anya Combs examines projects and creators she has personally worked with during her time at Kickstarter. What made these projects successful? Was it press coverage?  Was it community building?  Was it both?  Or something different entirely?  Join us and find out.
Speaker: Anya Combs (Games Outreach Lead Kickstarter)

14:30

14:30

Presentation

Impostor Syndrome: Why you feel like a fraud, and how to start feeling like a rockstar instead
Have you ever felt like you just don’t belong or aren’t good enough, even when you have all the credentials? Even many of the smartest and most qualified people in tech have experienced “impostor syndrome”, a phenomenon especially affecting women and people of color. Let’s take a look at this nasty tendency (spoiler alert: it’s not your fault!) and explore ways to overcome these feelings and internalize our own success.
Speaker: Sophia Ciocca (Associate Software Engineer The New York Times)

15:00

15:00

Presentation

Games for Social Impact: Inspire, Empower & Create a New Horizon
Can we produce game for human flourishing? How exactly can games lead social impact? Games have become ubiquitous. It is everywhere. Digital Games are considered as technological and economic object with 116 bn of annual revenue but beyond that Game is the cultural and art industry of 21th century. Games also be spaces for learning for healing for connecting people.The multi-disiplineray nature of the game industry creates various field for social impact.
Speaker: Simay Dinc  (Game Producer Oyunder)

AM

10:00

SPEAKER
POSITION
COMPANY

TOPIC:  Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industrys standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.

15:30

15:30

Panel Discussion

A Focus on Female Founding
Speaker: Ina Göring (Referentin,  Medienboard Berlin-Brandenburg)
Speaker: Marie Amigues (CEO & Founder, Altagram)
Speaker: Linda Kruse (Founder & Managing Director, the Good Evil)
Moderation:
AC Coppens (CEO, The Marketing Catalysts)

16:00

16:00

Coffee

16:30

16:30

Presentation

MY VERY OWN SOUND – From Artist to Producer and Back
The lecture wants to encourage and inspire to venture into tech and take the design of your artistic output into your own hands. It’s a journey through 5 decades of listening, playing, writing, recording, producing and storing music and sound highlighting crucial influences and driving forces. It flashlights a lifetime’s passing by of analog, digital and neo analog audio processing, migration of audio data from storage media such as vinyl, tapes, cassettes, DAT tapes to USB sticks, clouds and streaming, mentions ancient and futuristic sources of modulation and transmission of airwaves and suggests how to go with the flow and grow with your assignments.
Speaker: Mona Mur (Vocalist, Composer, Performer, mona mur musikproduktion)

17:00

17:00

Presentation

A Great Saga Needs All Sorts of Heroes – D&I@King
Diversity and Inclusion is a key feature of a successful business, allowing individuals from all walks of life to come together in one harmonious workplace. In order to achieve this, you need to have a clear strategy to assure the universal understanding of what D&I is to the individual and to the company. Anja Popp will be discussing the evolution of the D&I strategy for King, the leading company in mobile gaming, and how the company envisions future developments in this area.
Speaker: Anja Popp (Sr HR Director and Managing Director of King Berlin)

17:30

17:30

Presentation

Career and entrepreneurship in the Gaming industry
The gaming industry offers many interesting jobs and opportunities in a booming market environment. Not only “game freaks” have the chance to embrace international career opportunities and discover an industry that is ever changing, fast paced, passionate and challenging. Odile Limpach will go over the various careers paths and analyze success factors and entrepreneurial aspects in the gaming industry.
Speaker: Odile Limpach (Professor, Cologne Game Lab TH Köln)

18:00

18:00

Presentation

The Changing Face of Game Narratives
The way we make and play games has been constantly evolving, based on technological and cultural factors. For a while, the term interactive storytelling was used synonymously with branching narratives. But how to tell an engaging interactive story in our times of Let’s Plays, increasing AAA budget demands and new technologies like VR and AR? Let’s have a look at some vastly different modern solutions beyond the branching storyline, from the lore of Overwatch to the story system of The Novelist.
Speaker: Valentina Tamer (Narrative Designer, Freelancer)

AM

10:00

SPEAKER
POSITION
COMPANY

TOPIC:  Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industrys standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.

CONFERENCE PROGRAM

Wednesday, April 25

Please note: The program is still work in progress and changes will happen.

10:00

10:00

Doors

11:00

11:00

Welcome

Linda Kruse (Vice Chairman of the Board game – Verband der deutschen Gamesbranche)

11:15

11:15

Presentation

Beyond the Numbers: Current Realities of Women in Tech and Entrepreneurship
Two years ago, we kicked off Womenize! with an overview of facts, figures and calls to action for female-identifying entrepreneurs and creative technologists, with an eye to making their future brighter. So what do the stats tell us now? Do we see positive progress in the quantitative data? And does the data really reflect deeper qualitative change in our industries? This keynote investigates these questions to better map the realities faced by women in creative and innovation sectors today, formulating new recommendations and next steps to match. 
Speaker: AC Coppens (CEO, The Marketing Catalysts)

11:45

11:45

Keynote

Advocating for Yourself – Finding Pride in the Pursuit of Game Creation
Having spent 25 years in the game industry as a culturalization expert and 5 years as Executive Director of the International Game Developers Association (2012-2017), and now a Board Member of Take This, Kate Edwards has gained a very unique perspective on the confluence of games, cultures, and the reality of advocating for change in both worlds. Kate will reflect on the nature of her professional work, and how that passion drives her choice to be a relentless force for change in the game industry – and use her own example to empower the audience to follow the same journey into advocacy.

Speaker: Kate Edwards (CEO & Principal Consultant, Geogrify)

12:30

12:30

Presentation

Why crypto-natives GenZ are blockchain’s secret ally
What happened when Melanie Mohr, a successful TV producer of 20 years experience, suddenly turns to create YEAY, the world’s leading mobile video shopping platform for GenZ? Why GenZ, why video, why mobile? In her talk, Melanie will discuss business leadership, how to stay ahead of the tech curve and where YEAY inexorably lead her: WOM Token.
Speaker: Melanie Mohr (CEO YEAY)

13:00

13:00

Lunch

14:00

14:00

Presentation

Kickstarter Projects Done Right
Anya Combs examines projects and creators she has personally worked with during her time at Kickstarter. What made these projects successful? Was it press coverage?  Was it community building?  Was it both?  Or something different entirely?  Join us and find out.
Speaker: Anya Combs (Games Outreach Lead, Kickstarter)

14:30

14:30

Presentation

Impostor Syndrome: Why you feel like a fraud, and how to start feeling like a rockstar instead
Have you ever felt like you just don’t belong or aren’t good enough, even when you have all the credentials? Even many of the smartest and most qualified people in tech have experienced “impostor syndrome”, a phenomenon especially affecting women and people of color. Let’s take a look at this nasty tendency (spoiler alert: it’s not your fault!) and explore ways to overcome these feelings and internalize our own success.
Speaker: Sophia Ciocca (Associate Software Engineer, The New York Times)

15:00

15:00

Presentation

Games for Social Impact: Inspire, Empower & Create a New Horizon
Can we produce game for human flourishing? How exactly can games lead social impact? Games have become ubiquitous. It is everywhere. Digital Games are considered as technological and economic object with 116 bn of annual revenue but beyond that Game is the cultural and art industry of 21th century. Games also be spaces for learning for healing for connecting people.The multi-disiplineray nature of the game industry creates various field for social impact.
Speaker: Simay Dinc (Game Producer, Oyunder)

15:30

15:30

Panel Discussion

A Focus on Female Founding
Speaker: Ina Göring (Referentin, Medienboard Berlin-Brandenburg)
Speaker: Marie Amigues (CEO & Founder, Altagram)
Speaker: Linda Kruse (Founder & Managing Director, the Good Evil)
Moderation:
AC Coppens (CEO, The Marketing Catalysts)

16:00

16:00

Coffee

16:30

16:30

Presentation

MY VERY OWN SOUND – From Artist to Producer and Back
The lecture wants to encourage and inspire to venture into tech and take the design of your artistic output into your own hands. It’s a journey through 5 decades of listening, playing, writing, recording, producing and storing music and sound highlighting crucial influences and driving forces. It flashlights a lifetime’s passing by of analog, digital and neo analog audio processing, migration of audio data from storage media such as vinyl, tapes, cassettes, DAT tapes to USB sticks, clouds and streaming, mentions ancient and futuristic sources of modulation and transmission of airwaves and suggests how to go with the flow and grow with your assignments.
Speaker: Mona Mur (Vocalist, Composer, Performer, mona mur musikproduktion)

17:00

17:00

Presentation

A Great Saga Needs All Sorts of Heroes – D&I@King
Diversity and Inclusion is a key feature of a successful business, allowing individuals from all walks of life to come together in one harmonious workplace. In order to achieve this, you need to have a clear strategy to assure the universal understanding of what D&I is to the individual and to the company. Anja Popp will be discussing the evolution of the D&I strategy for King, the leading company in mobile gaming, and how the company envisions future developments in this area.
Speaker: Anja Popp (Sr HR Director and Managing Director of King Berlin)

17:30

17:30

Presentation

Career and entrepreneurship in the Gaming industry
The gaming industry offers many interesting jobs and opportunities in a booming market environment. Not only “game freaks” have the chance to embrace international career opportunities and discover an industry that is ever changing, fast paced, passionate and challenging. Odile Limpach will go over the various careers paths and analyze success factors and entrepreneurial aspects in the gaming industry.

Speaker: Odile Limpach (Professor, Cologne Game Lab TH Köln)

18:00

18:00

Presentation

The Changing Face of Game Narratives
The way we make and play games has been constantly evolving, based on technological and cultural factors. For a while, the term interactive storytelling was used synonymously with branching narratives. But how to tell an engaging interactive story in our times of Let’s Plays, increasing AAA budget demands and new technologies like VR and AR? Let’s have a look at some vastly different modern solutions beyond the branching storyline, from the lore of Overwatch to the story system of The Novelist.
Speaker: Valentina Tamer (Narrative Designer, Freelancer)

AM

10:00

SPEAKER
POSITION
COMPANY

TOPIC:  Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industrys standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.

AM

10:00

SPEAKER
POSITION
COMPANY

TOPIC:  Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industrys standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.

WORKSHOP PROGRAM – Tuesday, April 24

Please note: The program is still work in progress and changes will happen. More detailed information about the program will be announced soon!

Hosted by Ayla Tolan
11:00 – 13:00 , Stage

GET READY FOR YOUR JOB APPLICATION

About the Workshop: 
During this workshop, you will have the opportunity to get guidance trough one-to-one-conversations from a professional Human Resource Team Leader . Going through your application forms and reading your CV will give you optimal advice for your next job application.

About the Host: 
Ayla Tolan studied social management with a focus on human resources and marketing at the University of Applied Sciences in Emden, Germany. Currently, she is working as Head of Human Resources for Freaks 4U Gaming GmbH. Freaks 4U Gaming GmbH is a 360°-marketing agency specialized in targeting PC and console gamers worldwide, with headquarters in Berlin. Prior to this, she have worked in Shanghai, Munich and Oldenburg.

HOME OFFICE OR SELF EMPLOYED
HOW TO KEEP THE WORK PROCESS AND THE BUSINESS GOING?

About the Workshop:
This workshop will equip you with some simple but important strategies on how to effectively organize yourself. Topics to be covered include time management, separation of business and private life, networking basics for introvert and timid talents.

About the Speaker:
Ruth Lemmen is co-founder of Womenize! Games and Tech, an action program fostering diversity in digital industries. Ruth is an experienced project and event manager and also working as a systemic coach for individuals and companies alike. Ruth has strong networking abilities and her focus is with the International games, film and digital media industries. She is specialized in digitization and innovation management, media literacy themes, funding questions, gamification and Serious Games and also working as an expert for the European Commission.

Hosted by Ruth Lemmen
11:00 – 12:00 , Salöön

Hosted by Elizabeth Nwafor
12:30 – 13:30 , Salöön

GO TELL IT ON THE MOUNTAINS
PROFESSIONAL NETWORKS AND HOW YOU CAN USE THEM

About the Workshop: 
An adult that works for 50 years , 39.2 hours a week, having 5 weeks’ vacation would have worked a total of 92,100 hours.
This is a significant percentage of our lives, in this time hopefully we would have acquired knowledge, gained experiences and have become good at something.
The aim of this session is to understand how we can leverage professional networks to promote our expertise as well continue to develop and acquire new knowledge. So, it’s a Give and Take.

About the Host: 
Elisabeth is a business solution consultant for SAAS solutions focused on process improvement for areas such as Communication, Collaboration, Talent Acquisition and Customer Relationship Management. She always looks for opportunities to learn, experience life, broaden her skill set and then reinvest her learning to create ROI’ for herself, her employer and her customers.

FLAP TO THE iOS GAMES

About the Workshop: 
We will develop a sample game, similar to FlappyBird with SpriteKit and Swift 4.
Please bring your MacBooks (Xcode 9 should be installed) for a hands on event.
The workshop will be for beginners, so if you have no knowledge of coding it is perfectly fine, but also experienced iOS developers, are more than welcome.

About the Host:
She is a Full Stack Developer at Unumotors GmbH, working with Swift/Javascript/Node.js/Objective-C.
Mihriban likes giving back to community – especially to bring women to tech. Mihriban moved from Istanbul to Berlin three years ago. She’s also a member of Women Tech Makers Berlin.

This is a joint workshop of Womenize! and WOMEN TECH MAKERS Berlin.
Since 2015, WTMB are encouraging diversity and inclusiveness in tech in Berlin, providing visibility, networking and resources to people of all backgrounds. More information on WTMB Meetup, Facebook & Twitter.

Hosted by Mihriban Minaz
14:00 – 15:30 , Stage

Hosted by Nadia Karroue
14:00 – 15:00 , Salöön

STORYBOARDING FEATURES FOR MOBILE GAMES 

About the Workshop: 
In this workshop, you will be divided into small teams who each receive a very rough concept for a game feature. You will flesh out the rough concept with your team by quickly mocking up a rough storyboard on post-it notes. Each team will then present their feature storyboard by walking through it, post it by post it. Storyboarding is an effective way to flesh out features, make sure your team is on the same page, and create a quick pitch for producers, the rest of the team or other stakeholders. Storyboards take very little time to create, can be easily adjusted and can serve as a great base to start development from. 

About the Host: 
Nadia started her career in the mobile gaming industry 12 years ago, as a pixel artist for ‘Spongebob, the creature from the Krusty Krab’. She worked on various web games and advergames since then and returned to mobile gaming when she joined King 4 years ago, where she currently works as a Lead Artist. 

WORKING IN THE GAME INDUSTRY, A TECHNICAL PERSPECTIVE

About the Workshop: 
In this workshop you will get an overview of technical processes in game production, from feature design to shipping it live. She will explain to you how it is to work in a team of people with different specializations, what are desired developer skills and other responsibilities besides programming. Anna will talk about what the recruitment process looks like, what should a powerful CV include and how to avoid common mistakes. The workshop will include points regarding good programming practices and technology decisions depending on development strategy.

About the Host: 
Anna Mechlinska  – Senior Developer and Dev Manager at King Berlin Studio. Working in the game industry for over 8 years. Started as an indie developer, then freelancing, and for the last 5 years working for large casual games companies in Germany. She believes that well organize technical process and code quality are essential for a productive team.

 Hosted by Anna Mechlinska
15:30 – 16:30 , Salöön

WORKSHOP PROGRAM

Tuesday, April 24

Please note: The program is still work in progress and changes will happen. More detailed information about the program will be announced soon!

GET READY FOR YOUR JOB APPLICATION

Hosted by Ayla Tolan
11:00 – 13:00 , Stage

About the Workshop: 
During this workshop, you will have the opportunity to get guidance trough one-to-one-conversations from a professional Human Resource Team Leader . Going through your application forms and reading your CV will give you optimal advice for your next job application. 

About the Host: 
Ayla Tolan studied social management with a focus on human resources and marketing at the University of Applied Sciences in Emden, Germany. Currently, she is working as Head of Human Resources for Freaks 4U Gaming GmbH. Freaks 4U Gaming GmbH is a 360°-marketing agency specialized in targeting PC and console gamers worldwide, with headquarters in Berlin. Prior to this, she have worked in Shanghai, Munich and Oldenburg.

HOME OFFICE OR SELF EMPLOYED
HOW TO KEEP THE WORK PROCESS AND THE BUSINESS GOING?

Hosted by Ruth Lemmen
11:00 – 12:00 , Salöön

About the Workshop:
This workshop will equip you with some simple but important strategies on how to effectively organize yourself. Topics to be covered include time management, separation of business and private life, networking basics for introvert and timid talents.

About the Speaker:
Ruth Lemmen is co-founder of Womenize! Games and Tech, an action program fostering diversity in digital industries. Ruth is an experienced project and event manager and also working as a systemic coach for individuals and companies alike. Ruth has strong networking abilities and her focus is with the International games, film and digital media industries. She is specialized in digitization and innovation management, media literacy themes, funding questions, gamification and Serious Games and also working as an expert for the European Commission.

GO TELL IT ON THE MOUNTAINS
PROFESSIONAL NETWORKS AND HOW YOU CAN USE THEM

Hosted by Elizabeth Nwafor
12:30 – 13:30 , Salöön

About the Workshop: 
An adult that works for 50 years , 39.2 hours a week, having 5 weeks’ vacation would have worked a total of 92,100 hours.
This is a significant percentage of our lives, in this time hopefully we would have acquired knowledge, gained experiences and have become good at something.
The aim of this session is to understand how we can leverage professional networks to promote our expertise as well continue to develop and acquire new knowledge. So, it’s a Give and Take.

About the Host: 
Elisabeth is a business solution consultant for SAAS solutions focused on process improvement for areas such as Communication, Collaboration, Talent Acquisition and Customer Relationship Management. She always looks for opportunities to learn, experience life, broaden her skill set and then reinvest her learning to create ROI’ for herself, her employer and her customers.

FLAP TO THE iOS GAMES

Hosted by Mihriban Minaz
14:00 – 15:30 , Stage

About the Workshop: 
We will develop a sample game, similar to FlappyBird with SpriteKit and Swift 4.
Please bring your MacBooks (Xcode 9 should be installed) for a hands on event.
The workshop will be for beginners, so if you have no knowledge of coding it is perfectly fine, but also experienced iOS developers, are more than welcome.

About the Host:
She is a Full Stack Developer at Unumotors GmbH, working with Swift/Javascript/Node.js/Objective-C.
Mihriban likes giving back to community – especially to bring women to tech. Mihriban moved from Istanbul to Berlin three years ago. She’s also a member of Women Tech Makers Berlin.

This is a joint workshop of Womenize! and WOMEN TECH MAKERS Berlin.
Since 2015, WTMB are encouraging diversity and inclusiveness in tech in Berlin, providing visibility, networking and resources to people of all backgrounds. More information on WTMB Meetup, Facebook & Twitter.

STORYBOARDING FEATURES FOR MOBILE GAMES 

Hosted by Nadia Karroue
14:00 – 15:00 , Salöön

About the Workshop: 
In this workshop, you will be divided into small teams who each receive a very rough concept for a game feature. You will flesh out the rough concept with your team by quickly mocking up a rough storyboard on post-it notes. Each team will then present their feature storyboard by walking through it, post it by post it. Storyboarding is an effective way to flesh out features, make sure your team is on the same page, and create a quick pitch for producers, the rest of the team or other stakeholders. Storyboards take very little time to create, can be easily adjusted and can serve as a great base to start development from. 

About the Host: 
Nadia started her career in the mobile gaming industry 12 years ago, as a pixel artist for ‘Spongebob, the creature from the Krusty Krab’. She worked on various web games and advergames since then and returned to mobile gaming when she joined King 4 years ago, where she currently works as a Lead Artist. 

WORKING IN THE GAME INDUSTRY, A TECHNICAL PERSPECTIVE

 Hosted by Anna Mechlinska
15:30 – 16:30 , Salöön

About the Workshop: 
In this workshop you will get an overview of technical processes in game production, from feature design to shipping it live. She will explain to you how it is to work in a team of people with different specializations, what are desired developer skills and other responsibilities besides programming. Anna will talk about what the recruitment process looks like, what should a powerful CV include and how to avoid common mistakes. The workshop will include points regarding good programming practices and technology decisions depending on development strategy.

About the Host: 
Anna Mechlinska  – Senior Developer and Dev Manager at King Berlin Studio.

Working in the game industry for over 8 years. Started as an indie developer, then freelancing, and for the last 5 years working for large casual games companies in Germany. She believes that well organize technical process and code quality are essential for a productive team.

VENUE

SÄÄLCHEN BERLIN

Holzmarktstraße 25,
10243 Berlin

S-Bhf. Berlin Ostbahnhof
S & U-Bhf. Jannowitzbrücke

PARTNER

 

 

 

EVENT AND MEDIA PARTNER

EXHIBITION PARTNER

CONTACT US


About #gamesweekberlin

More than 10 events in one week,
connecting game business, technology and culture.
Organized by Booster Space.

© 2018 gamesweekberlin. All rights reserved.

About the organizer

We come from Kreuzberg, Berlin, and develop brands, curate programs and execute them on-site. It’s like thinking with a thousand heads and speaking with a thousand mouths. Online networks, start-ups, developers, politics, media and cultural leaders come and listen. We are experts for Kickstarter. We do love this shit.

Contact

 

Do you have questions? Do you want to become a sponsor, speaker or partner of Booster Space? Reach out to us:

hi@booster-space.com

IMPRINT

 

Herausgeber:

Booster Space UG (haftungsbeschränkt)
V.i.S.d.P.: Michael Liebe, CEO
Oranienstr. 37
10999 Berlin

Registration: HRB 154151
Amtsgericht Charlottenburg

Exclusion of liability (Haftungsausschluss)